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Mugen super mario 1105
Mugen super mario 1105













mugen super mario 1105

Despite having access to both ground and aerial projectiles, simply spamming them won't guarantee victory as they're not immensely strong and are relatively easy to deal with they're actually intended more as means to start a combo, as the hitstun of the projectiles coupled with Super Mario's running speed leaves the opponent wide open for a potential combo.

mugen super mario 1105

Super Mario is a six-button character with a combo-heavy playstyle, making use of a variety of moves to excel at both aerial and ground-based combos the extensiveness and diversity of his combo strings allow him to be an unpredictable and deadly character, but such advantages are counterbalanced by his lower-than-average damage output and Power usage, with EX Specials using 1000 Power and Hypers using the character's entire Power bar.Ĭomboing is effectively Mario's core strategy and most effective way of dealing with opponents, being able to go from ground-to-air and back again, and vice versa, with his crouching Ⓩ acting as a bulk-standard launcher that allows Super Mario to follow up with his Super Jump in order to lead into an aerial rave Super Mario is not particularly difficult to combo with, though his more extensive and damaging combos require the use of Power, particularly his EX Specials, which can potentially leave Super Mario without Power if not used efficiently or if mistimed.















Mugen super mario 1105